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    Class CustomizableCharacter

    A customizable character and all it's parts.

    Inheritance
    Object
    CustomizableCharacter
    Namespace: CustomizableCharacters
    Assembly: cs.temp.dll.dll
    Syntax
    public class CustomizableCharacter : MonoBehaviour

    Properties

    Customizer

    A customizable character and all it's parts.

    Declaration
    public Customizer Customizer { get; }
    Property Value
    Type Description
    Customizer

    DownRig

    A customizable character and all it's parts.

    Declaration
    public GameObject DownRig { get; }
    Property Value
    Type Description
    GameObject

    IsShadowsHidden

    A customizable character and all it's parts.

    Declaration
    public bool IsShadowsHidden { get; }
    Property Value
    Type Description
    Boolean

    IsWeaponEffectsHidden

    A customizable character and all it's parts.

    Declaration
    public bool IsWeaponEffectsHidden { get; }
    Property Value
    Type Description
    Boolean

    IsWeaponsHidden

    A customizable character and all it's parts.

    Declaration
    public bool IsWeaponsHidden { get; }
    Property Value
    Type Description
    Boolean

    ScaleCustomizer

    A customizable character and all it's parts.

    Declaration
    public ScaleCustomizer ScaleCustomizer { get; }
    Property Value
    Type Description
    ScaleCustomizer

    SideRig

    A customizable character and all it's parts.

    Declaration
    public GameObject SideRig { get; }
    Property Value
    Type Description
    GameObject

    UpRig

    A customizable character and all it's parts.

    Declaration
    public GameObject UpRig { get; }
    Property Value
    Type Description
    GameObject

    Methods

    ApplyPreset(CharacterPreset)

    Applies data from a preset to all the customizers.

    Declaration
    public void ApplyPreset(CharacterPreset preset)
    Parameters
    Type Name Description
    CharacterPreset preset

    CreatePreset()

    Returns a preset with all the current settings of the character.

    Declaration
    public CharacterPreset CreatePreset()
    Returns
    Type Description
    CharacterPreset

    HideRigs()

    Hides all the rigs by deactivating their GameObjects.

    Declaration
    public void HideRigs()

    SetHideShadows(Boolean)

    Sets whether the shadows should be hidden or not.

    Declaration
    public void SetHideShadows(bool hide)
    Parameters
    Type Name Description
    Boolean hide

    SetHideWeaponEffects(Boolean)

    Sets whether the weapon effects in all the WeaponSlots should be hidden or not.

    Declaration
    public void SetHideWeaponEffects(bool hide)
    Parameters
    Type Name Description
    Boolean hide

    SetHideWeapons(Boolean)

    Sets whether the weapons should be hidden or not.

    Declaration
    public void SetHideWeapons(bool hide)
    Parameters
    Type Name Description
    Boolean hide

    ShowRigs()

    Shows all the rigs by activating their GameObjects.

    Declaration
    public void ShowRigs()
    In This Article
    • Properties
      • Customizer
      • DownRig
      • IsShadowsHidden
      • IsWeaponEffectsHidden
      • IsWeaponsHidden
      • ScaleCustomizer
      • SideRig
      • UpRig
    • Methods
      • ApplyPreset(CharacterPreset)
      • CreatePreset()
      • HideRigs()
      • SetHideShadows(Boolean)
      • SetHideWeaponEffects(Boolean)
      • SetHideWeapons(Boolean)
      • ShowRigs()
    Back to top 2D Customizable Characters