Class CustomizableCharacter
A customizable character and all it's parts.
Inheritance
Namespace: CustomizableCharacters
Assembly: cs.temp.dll.dll
Syntax
public class CustomizableCharacter : MonoBehaviour
Properties
Customizer
A customizable character and all it's parts.
Declaration
public Customizer Customizer { get; }
Property Value
Type | Description |
---|---|
Customizer |
DownRig
A customizable character and all it's parts.
Declaration
public GameObject DownRig { get; }
Property Value
Type | Description |
---|---|
Game |
IsShadowsHidden
A customizable character and all it's parts.
Declaration
public bool IsShadowsHidden { get; }
Property Value
Type | Description |
---|---|
Boolean |
IsWeaponEffectsHidden
A customizable character and all it's parts.
Declaration
public bool IsWeaponEffectsHidden { get; }
Property Value
Type | Description |
---|---|
Boolean |
IsWeaponsHidden
A customizable character and all it's parts.
Declaration
public bool IsWeaponsHidden { get; }
Property Value
Type | Description |
---|---|
Boolean |
ScaleCustomizer
A customizable character and all it's parts.
Declaration
public ScaleCustomizer ScaleCustomizer { get; }
Property Value
Type | Description |
---|---|
Scale |
SideRig
A customizable character and all it's parts.
Declaration
public GameObject SideRig { get; }
Property Value
Type | Description |
---|---|
Game |
UpRig
A customizable character and all it's parts.
Declaration
public GameObject UpRig { get; }
Property Value
Type | Description |
---|---|
Game |
Methods
ApplyPreset(CharacterPreset)
Applies data from a preset to all the customizers.
Declaration
public void ApplyPreset(CharacterPreset preset)
Parameters
Type | Name | Description |
---|---|---|
Character |
preset |
CreatePreset()
Returns a preset with all the current settings of the character.
Declaration
public CharacterPreset CreatePreset()
Returns
Type | Description |
---|---|
Character |
HideRigs()
Hides all the rigs by deactivating their GameObjects.
Declaration
public void HideRigs()
SetHideShadows(Boolean)
Sets whether the shadows should be hidden or not.
Declaration
public void SetHideShadows(bool hide)
Parameters
Type | Name | Description |
---|---|---|
Boolean | hide |
SetHideWeaponEffects(Boolean)
Sets whether the weapon effects in all the WeaponSlots should be hidden or not.
Declaration
public void SetHideWeaponEffects(bool hide)
Parameters
Type | Name | Description |
---|---|---|
Boolean | hide |
SetHideWeapons(Boolean)
Sets whether the weapons should be hidden or not.
Declaration
public void SetHideWeapons(bool hide)
Parameters
Type | Name | Description |
---|---|---|
Boolean | hide |
ShowRigs()
Shows all the rigs by activating their GameObjects.
Declaration
public void ShowRigs()